CADET SHIPS FOR STAR FLEET BATTLES

Last updated: 17 Jan 2002

What’s New?

 

The ships listed here are designed to use the simplified rules published in the SFB Cadet Training Handbook, by ADB. This inexpensive rulebook serves as an excellent introduction to Star Fleet Battles, using small, simplified ships and rule sets to quickly train new players.  I became interested in this product when I began teaching my wife to play SFB.  Through her interest in my miniature collection and watching several games I’ve played with friends, she was particularly interested in the Romulan “hawk” series and insisted on flying one as she learned to play. Unfortunately, no “Hawk” series cadet ship existed (and the other Romulan ships were not to her liking) and I resorted to creating one.  This effort spawned a whole series of ships as my interest in the Cadet game grew.  Andy Palmer's Cadet Ships Web Page (now inactive) served as a basis for this effort and he deserves a great deal of credit for producing the SSDs with Energy Allocation Forms that I used as a starting point.  His page presents the official cadet ships, as well as a number of excellent unofficial ships designed by himself and Less Leblanc.

 

Now, I have a word or two about the ships below.  All of these ships are UNOFFICIAL and, while I have done my best to create balanced designs, they are not guaranteed to be balanced against the official cadet cruisers.  Also, not all of these ships may be suitable for training beginning players, so rookie and veteran players should begin training with the official ships before taking these ships out for a spin.  I have assigned each ship a training level to suggest when it should be used by cadet players.  The intent is to provide greater depth to the cadet game while insuring beginning players do not attempt to use these ships to early.

 

Level 1: Basic Training (Ships with this rating are appropriate for the early cadet games in the handbook to introduce new players to SFB)

Level 2: Intermediate Training (Introduction of more advanced rules and specialized variants)

Level 3: Fleet Training (Introduction of squadron tactics and the use larger and smaller ships)

 

Note: Level 2 and 3 are not required before moving on to the full size ships of SFB. 

 

The Combat Value listed at the end of each description provides an approximation of the ships combat value.  This is far less accurate than BPV (used in full-scale SFB), but should provide a starting point for creating balanced squadrons for Fleet Training (Level 3).  A standard cadet cruiser is has a value of 1.  Cadet Dreadnoughts have a value of 1.5.  The value of smaller ships range from 0.5 to 0.75.

 

FEDERATION CADET COMMAND CRUISER: I felt the Federation Cadet Cruiser lacked some of the feel of the full-size Fed CA, particularly its more restricted side phaser arcs (which are blocked by the warp engines).  To correct for this I created this alternate design of the Cadet Cruiser with the side arcs reduced to match those on the Heavy Cruiser and added a single Phaser-1 firing in the RA arc.  The resulting ship is slightly more powerful but does not gain any additional forward firepower.  Training Level 1.  Combat Value = 1.

 

FEDERATION CADET CRUISER (DRONE): When I created the Federation Cadet Command Cruiser, the extra rear phaser and the more restricted side phaser arcs made a version of the Federation ship with a drone rack a straightforward conversion.  The design can be used to reflect Star Fleet’s addition of drone racks to its ships. Training Level 2. Combat Value = 1.

 

FEDERATION CADET DREADNOUGHT: Designed to emulate its full-size counterpart, the Federation Cadet Dreadnought is the rough equivalent to one and a half cadet cruisers.  It introduces a movement cost greater than one, but otherwise relies on rules covered in the cadet game. Training Level 3. Combat Value = 1.5.

 

FEDERATION CADET DESTROYER: This small Federation cadet ship is roughly equal to two-thirds of a standard cadet cruiser.  Like the full-size Federation DD, it has the same photon armament of the cruiser.  It introduces a movement cost less than one, but otherwise relies on rules covered in the cadet game. Training Level 3. Combat Value = 0.67.

 

KLINGON CADET COMMAND CRUISER:  I found the Klingon Cadet Cruiser’s all-phaser-2 armament left it at a significant disadvantage in some cases.  Giving it a “K”-refit seemed the obvious solution.  This ship could be used if players are having trouble in the standard, all-phaser-2 version (Training Level 1) or it can be used as a squadron leader (Training Level 3). Combat Value = 1.15.

 

KLINGON CADET DRONE CRUISER:  More of a curiosity than a viable cadet cruiser, this ship trades in its disruptors for drone racks.  It could be teamed with a standard cadet cruiser to attack the Cadet Base Station (see below). Training Level 2. Combat Value = 1.

 

KLINGON CADET BATTLESHIP:  Designed as a B-10 equivalent for the Cadet Game, the Cadet Battleship easily equals the firepower of two cadet cruisers.   It also carries a single stasis field generator.   The SFG operates as normal, except it may only be activated during impulse activity on the first impulse of a turn.  The three fields may be deactivated at any point.  This is done to simplify the complicated energy allocation adjustments required by the SFG rules.  Training Level 3. Combat Value = 2.

 

KLINGON CADET DREADNOUGHT:  Based on the larger C8/C9, the Klingon Cadet Dreadnought is roughly equivalent to one and a half cadet cruisers.  It uses a movement cost greater than one, but otherwise relies on rules covered in the cadet game. Training Level 3. Combat Value = 1.5.

 

KLINGON CADET FRIGATE:  The Cadet Game’s version of the diminutive Klingon F5.  Note the characteristic preponderance of aft firing phasers. Training Level 3. Combat Value = 0.67.

 

ROMULAN KRB CADET BATTLECRUISER:  I felt the KR Cadet Cruiser lacked the same character of its larger cousin by using only a single plasma-S launcher.  This version uses two plasma-F launchers firing in the KR’s original wing arcs. Training Level 1. Combat Value = 1.

 

ROMULAN KRN CADET DREADNOUGHT:  Designed to emulate the unique K9R Behemoth, the KRN is a Klingon Cadet DN converted to Romulan Technology.  It uses a Plasma-G as its heavy torpedo, but otherwise relies on rules introduced in the Cadet Game. Training Level 3. Combat Value = 1.5.

 

ROMULAN RKF CADET FRIGATE:  The Klingon Cadet Frigate converted for Romulan service.  Training Level 3. Combat Value = 0.67.

 

ROMULAN FIREHAWK CADET CRUISER: This design, as stated above, was the origin of this entire project.  The phasers and plasmas are arranged to replicate those on the full-size Firehawk, but on a much smaller scale.  It features two FA plasma-F launchers (as the larger plasma-S launchers on it’s larger version). Training Level 1. Combat Value = 1.

 

ROMULAN CADET MAULER: The ship was created with the sole purpose of providing a specialized opponent for the Cadet Base Station (see below).  New players could use this ship to learn the varied uses of maulers in base assault or support role.  It should not be used alone in a duel.  Training Level 2-3. Combat Value = 1.

 

ROMULAN CADET DESTROYER:  A smaller “Eagle”-type ship than the Romulan Cadet Cruiser.  Uses the Plasma-G torpedo.  Training Level 3. Combat Value = 0.5.

 

KZINTI CADET CARRIER:  I modified the standard Kzinti Cadet Cruiser to operate four AS fighters in exchange for its drone racks.  This will allow limited carrier operations in the Cadet game.  Note that the fighters do not increase the number of drones available to this ship (8) but does increase its launch rate (from 2 to 4 per turn). Training Level 2. Combat Value = 1.

 

KZINTI CADET STRIKE CRUISER: Like the Klingon equivalent above, this ship will have a difficult time operating alone, as it trades its heavy weapons for drone racks.  I elected to give this four drone racks to reflect the Kzinti as the premier drone using race.  This ship could be teamed with a standard cadet cruiser to attack the Cadet Base Station (see below). Training Level 2. Combat Value = 1.

 

KZINTI CADET DREADNOUGHT:  This Cadet Dreadnought showcases the Kzinti emphasis on drones and large numbers of small phasers. Training Level 3. Combat Value = 1.5.

 

GORN CADET STRIKE CRUISER: This alternate design allows Gorn players to use a single plasma-S in exchange for two plasma-Fs (this ship is intended to mimic the full-size Gorn CS/CM). Training Level 1. Combat Value = 1.

 

GORN CADET DREADNOUGHT: This cadet version of the Tyrannosaurus feature a powerful plasma torpedo armament, and a good defensive phaser arrangement.  The Plasma-S torpedo is included (rather than the smaller Plasma-G) to compensate for the ships dispersed phaser arcs. Training Level 3. Combat Value = 1.5.

 

GORN CADET LIGHT CRUISER: Like the full size Gorn CL, this ship is a Gorn Cadet Cruiser with the rear disk removed.  It is more robust than cadet destroyers (though it also serves in that role in the Cadet Game) and has three-quarters the combat power of the Gorn Cadet Cruiser (lacking only the rear Ph-1).  It is a good match for the Romulan “Eagle” Cadet Cruiser.  It introduces a movement cost less than one, but otherwise relies on rules covered in the cadet game. Training Level 3. Combat Value = 0.75.

 

ORION “OK” CRUISER: This ship is more of an oddity than anything else.  It is obviously a Cadet version of the famous OK6 presented in Advanced Missions.  Note: This ship does have a powerful heavy weapons armament, and may prove a difficult challenge for other Cadet Cruisers.  It has no cloak. Training Level 2. Combat Value = 1.15

 

HYDRAN "ANARCHIST" CADET CRUISER:  This Cadet Cruiser mimics the captured D7H Anarchist.  It features a mixed Fusion-Hellbore armament and single RX Phaser-G.  Training Level 1. Combat Value = 1.

 

WYN SAND SHARK CADET CRUISER: A simple, scaled-down version of the larger “Fish Ships” for use in the Cadet game. Training Level 1. Combat Value = 1.

 

LYRAN DEMOCRATIC REPUBLIC CADET CRUISER:  Creating a balance LDR designed proved to be a particular challenge.  Simply adding a Ph-G to the existing Lyran Cadet Cruiser was obviously inappropriate, as the resulting ship would be too powerful in Cadet environment. To solve this, I created a Trimaran design with a single FX disruptor and a 360-degree Phaser-G.  It trades raw firepower for excellent firing arcs.  Training Level 1. Combat Value = 1.

 

SELTORIAN CADET LIGHT DREADNOUGHT: Following Seltorian design practice, I created this Cadet DNL based on the Seltorian Cadet Cruiser by Less Leblanc. It is lacks the power and protection of the Cadet Dreadnoughts of the other races.  Training Level 3. Combat Value = 1.25.

 

SELTORIAN CADET LIGHT CRUISER: Also based on Less’s design, the Seltorian Cadet CL has some strange features as a by-product of the Seltorian design approach.   The single boom leaves this ship little in the way of heavy offensive weapons, but its large aft hull gives it many of the features of larger Cadet Cruisers.  Training Level 3. Combat Value = 0.67.

 

PELADINE CADET CRUISER: This design replicates the basic features of the popular Peladine race designed by Jessica Orsini and featured in the first issue of Stellar Shadows Journal.  Check out her Peladine Homepage.  Training Level 1. Combat Value = 1.

 

CADET BASE STATION:  This was a special unit I created to bring the Base Assault scenario into the Cadet game.  It uses the same simplified damage rules as the other Cadet Cruisers.  It is intended to be roughly equivalent to two Cadet Cruisers and allows the use of the various support ships listed above in conjunction with standard Cadet ships.  It can be configured for various races by using the three, 360-degree, option mounts. Training Level 2. Combat Value = 2.

 

Federation: AB – Photon, C – Drone.

Klingon: AB – Disruptor, C – Drone. Replace 1 Lab with Security Station.

Romulan: A – Plasma-S, B – Ph-1, C – not used. Includes cloaking device.

Kzinti: A – Disruptor, BC – Drone.

Gorn: A – Plasma-S, B – Plasma-F, C – Ph-1.

Tholian: A – Web Castor, BC – Disruptor.

Orion: A – Photon, B – Disruptor, C – Drone. May replace one optional weapon with cloak.

Hydran: A – Hellbore, B – Fusion, C – Ph-G.

Lyran: AB – Disruptor, C – ESG

WYN: AB – Disruptor, C – Drone.

ISC: A – PPD, B – Plasma-F, C – Ph-1.

LDR: A – Disruptor, B – ESG, C – Ph-G.

Seltorian: AB – Particle Cannon, C – Web Breaker.

 

Designed by Jeremy Gray.